Much like its predecessor,
Dead Magic, this companion volume presents still more real world mystical traditions for use in roleplaying, in the form of their philosophies, practices and cultural context. This time, the regions covered are Polynesia, Australia, India, Scandanavia, western Europe and Etruria.
Each chapter also contains sample rotes for each magical practice, and notes on using any of these traditions in a Mage game. As a bonus for Dark Ages: Mage players and GMs, the Norse and European Shamamism rotes note the Pillars needed for Valdaermen, Old Faith practitioners and Spirit-Talkers to create those effects.
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