Gaming Non-Fiction Rankings: 51-100

The Bones: Us and Our Dice - Gameplaywright Press (2010-00)
Through Dungeons Deep: A Fantasy Gamers' Handbook - Reston Publishing (1982-00)
ePublishing 101: Collected Edition - Adamant Entertainment (2007-00)
Character Role Playing - Ragnarok Enterprises (1981-00)
The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity - McFarland & Company (2010-00)
The Book of Fantasy Miniatures - Phoenix Games (1978-00)
Fantasy Freaks and Gaming Geeks - Lyons Press (2009-00)
The Game Design Reader: A Rules of Play Anthology - MIT (2005-00)
Cthulhu 101 - Atomic Overmind Press (2009-00)
Gamemastering - Rampant Platypus Press (2010-00)
Designers & Dragons: The '00s - Evil Hat Productions (2014-00)
The Book of Roleplaying Hints, Tips and Ideas - Self-published (2010-00)
Gamemastering - Mongoose Publishing (2010-00)
The Creation of Narrative in Tabletop Role-Playing Games - McFarland & Company (2010-00)
The Evolution of Fantasy Role-Playing Games - McFarland & Company (2010-00)
Third Person: Authoring and Exploring Vast Narratives - MIT (2009-00)
Designers & Dragons: The '90s - Evil Hat Productions (2014-00)
Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom - Open Court (2012-00)
Origins of the Specious - Mongoose Publishing (2009-00)
Painting Fantasy Miniatures - Morningstar Publishing (1979-00)
Tour de Lovecraft: The Tales - Atomic Overmind Press (2008-00)
Things We Think About Games - Gameplaywright Press (2008-00)
The Gamers' Guide to Tabletop Role-playing Genres - Roleplaying Chronicle (2010-00)
Shared Fantasy: Role Playing Games as Social Worlds - University of Chicago Press (2002-00)
Fantasy Maker Handbook - Avalon Game Company (2010-00)
The Official Advanced Dungeons & Dragons Coloring Album - Troubador Press (1979-00)
Rules of Play - MIT (2003-00)
Everything I Need to Know I Learned from Dungeons & Dragons - Wizards of the Coast (2011-00)
The Elfish Gene: Dungeons, Dragons and Growing Up Strange - Soho Press (2008-00)
So You've Decided To Run A Role-Playing Game - Hex Games (2016-00)
How to Make a Great Character - Avalon Game Company (2010-00)
How to be a Great Player - Avalon Game Company (2010-00)
Sharper Adventures in HeroQuest Glorantha - Tentacles Press (2014-00)
Designers & Dragons: The Platinum Appendix - Evil Hat Productions (2015-00)
Forgotten Secrets of Glorantha - Tentacles Press (2015-00)
Reality Is Broken: Why Games Make Us Better and How They Can Change the World - The Penguin Press (2011-00)
The Art of Dragon Magazine - Paizo Publishing (2007-00)
The Art of the Dragonlance Saga - TSR (1987-00)
Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete - Harvard Business School Press (2009-00)
Nordic Larp - Fëa Livia (2010-00)
The Kobold Guide to Board Game Design - Open Design (2011-00)
Monsters and Heroes of the Realms Coloring Book - Templar Publishing (2016-00)
The Science Fiction in Traveller - Far Future Enterprises (2016-00)
Valiant Universe RPG Comic Book Play Guide - Catalyst Game Labs (2015-00)
Grognard: Ruminations On 40 Years In Gaming - Far Future Enterprises (2017-00)
Beating the Story - Gameplaywright (2017-00)
The White Box Essays - Gameplaywright (2017-00)
Friendly Local Game Store - Gameplaywright (2017-00)
Savage Rifts: Savaging Your Favorite Rifts Ideas - Pinnacle (2016-00)
Savage Rifts: Making Of - Pinnacle (2016-00)