Article Info

Column  DM's Toolbox
Title  Reading between the Lines
Author  Marc Tassin
Book Type  GM Advice
Genre  Generic
Setting  Generic
Series 

Article Summary

Finding out what's fun for players.


This article is contained in Dragon #322.

Linked Columns

DM's Toolbox
Article Title Type System Issue
The Game Room Checklist GM Advice Generic Dragon #284
The Encounter Checklist GM Advice Generic Dragon #285
The Combat Checklist Editorial Dungeons & Dragons 3 Dragon #286
7 Steps to Creating Cunning Foes GM Advice Generic Dragon #287
Build the Ultimate DM's Binder GM Advice Generic Dragon #290
Campaign Newsletters GM Advice Generic Dragon #292
Campaign Websites GM Advice Generic Dragon #293
Killing Campaign Stoppers GM Advice Generic Dragon #296
Who Play's This Game? GM Advice Dungeons & Dragons 3 Dragon #300
Turning Good Games into Great Games GM Advice Dungeons & Dragons 3 Dragon #301
Running Ready-Made Adventures GM Advice Generic Dragon #302
Building Better Plot Hooks GM Advice Generic Dragon #303
Table Tune Up GM Advice Generic Dragon #303
Roleplaying NPCs GM Advice Generic Dragon #304
Can You Keep a Secret? GM Advice Generic Dragon #305
How to Make Players Do What You Want GM Advice Generic Dragon #306
Can I Play a Troll? GM Advice Dungeons & Dragons 3 Dragon #307
Show Them the Way - Guides in Your Game GM Advice Dungeons & Dragons 3.5 Dragon #310
Hirelings and Followers - NPCs You Should Use GM Advice Dungeons & Dragons 3.5 Dragon #311
Adventures Askew GM Advice Dungeons & Dragons 3.5 Dragon #313
Playing It Smart GM Advice Dungeons & Dragons 3.5 Dragon #316
Keep Up the Pace: Preventing a Stall GM Advice Generic Dragon #319
Fun Dungeons GM Advice Dungeons & Dragons 3.5 Dragon #320
Defining Irony in D&D GM Advice Generic Dragon #321
Reading between the Lines GM Advice Generic Dragon #322

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