Article Info

Column  DM's Toolbox
Title  The Combat Checklist
Author  Johnn Four
Book Type  Editorial
Genre  Fantasy
Setting  Generic
Series 
System  Dungeons & Dragons 3
Parent: [ AD&D ]
Parent: [ D&D / Basic ]

Article Summary

How to make combats simpler.


This article is contained in Dragon #286.

Linked Columns

DM's Toolbox
Article Title Type System Issue
The Game Room Checklist GM Advice Generic Dragon #284
The Encounter Checklist GM Advice Generic Dragon #285
The Combat Checklist Editorial Dungeons & Dragons 3 Dragon #286
7 Steps to Creating Cunning Foes GM Advice Generic Dragon #287
Build the Ultimate DM's Binder GM Advice Generic Dragon #290
Campaign Newsletters GM Advice Generic Dragon #292
Campaign Websites GM Advice Generic Dragon #293
Killing Campaign Stoppers GM Advice Generic Dragon #296
Who Play's This Game? GM Advice Dungeons & Dragons 3 Dragon #300
Turning Good Games into Great Games GM Advice Dungeons & Dragons 3 Dragon #301
Running Ready-Made Adventures GM Advice Generic Dragon #302
Building Better Plot Hooks GM Advice Generic Dragon #303
Table Tune Up GM Advice Generic Dragon #303
Roleplaying NPCs GM Advice Generic Dragon #304
Can You Keep a Secret? GM Advice Generic Dragon #305
How to Make Players Do What You Want GM Advice Generic Dragon #306
Can I Play a Troll? GM Advice Dungeons & Dragons 3 Dragon #307
Show Them the Way - Guides in Your Game GM Advice Dungeons & Dragons 3.5 Dragon #310
Hirelings and Followers - NPCs You Should Use GM Advice Dungeons & Dragons 3.5 Dragon #311
Adventures Askew GM Advice Dungeons & Dragons 3.5 Dragon #313
Playing It Smart GM Advice Dungeons & Dragons 3.5 Dragon #316
Keep Up the Pace: Preventing a Stall GM Advice Generic Dragon #319
Fun Dungeons GM Advice Dungeons & Dragons 3.5 Dragon #320
Defining Irony in D&D GM Advice Generic Dragon #321
Reading between the Lines GM Advice Generic Dragon #322

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