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Alternate rules to allow magicians to wear armor, and give them a chance to maintain concentration when distrupted while casting spells.
This article is contained in Minotaur #4.
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A Twist in the Maze
Article Title | Type | System | Issue |
The Great Saving Roll Swindle | Other Rules | Mazes & Minotaurs 2 | Minotaur #2 |
It's All in the Mind! | Other Rules | Mazes & Minotaurs 2 | Minotaur #3 |
Give Magicians a Fighting Chance | Other Rules | Mazes & Minotaurs 2 | Minotaur #4 |
(Not Quite) The Art of Ancient Warfare | Other Rules | Mazes & Minotaurs 2 | Minotaur #5 |
A Twist in the Maze: Adventures & Advancement | Other Rules | Mazes & Minotaurs 2 | Minotaur #6 |
A Twist in the Maze: Minotaur Mania! | Other Rules | Mazes & Minotaurs 2 | Minotaur #7 |
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