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Cook tries to define the term "old school" by asserting it can be defined both in terms of playstyle and mechanics, and notes the absence of any definition at all for "new school".
This article is contained in Kobold Quarterly #10.
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Game Theories
Article Title | Type | System | Issue |
Brief Glimpses | GM Advice | Generic | Kobold Quarterly #9 |
No School like an Old School | Theory | Generic | Kobold Quarterly #10 |
Haunted by the Spirit of Rules | Theory | Generic | Kobold Quarterly #11 |
The Myths and Realities of Game Balanceu | Theory | Generic | Kobold Quarterly #12 |
The Thrill of the Unknown | GM Advice | Generic | Kobold Quarterly #13 |
Dice versus Story | Theory | Generic | Kobold Quarterly #14 |
Simulating Game Reality | Theory | Generic | Kobold Quarterly #15 |
The Ring of Rule-Breaking | GM Advice | Generic | Kobold Quarterly #16 |
The Value of the Monstser | Theory | Generic | Kobold Quarterly #17 |
Explaining the Inexplicable | GM Advice | Generic | Kobold Quarterly #18 |
Balance-Free Bonuses | Background: Group | Generic | Kobold Quarterly #19 |
The Power of the Game Master | Theory | Generic | Kobold Quarterly #20 |
The GM's Influence on Character | Theory | Generic | Kobold Quarterly #22 |
Different Kinds of World Building | Theory | Generic | Kobold Quarterly #23 |
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