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Linked Columns |
Game Theories
Article Title | Type | System | Issue |
Brief Glimpses | GM Advice | Generic | Kobold Quarterly #9 |
No School like an Old School | Theory | Generic | Kobold Quarterly #10 |
Haunted by the Spirit of Rules | Theory | Generic | Kobold Quarterly #11 |
The Myths and Realities of Game Balanceu | Theory | Generic | Kobold Quarterly #12 |
The Thrill of the Unknown | GM Advice | Generic | Kobold Quarterly #13 |
Dice versus Story | Theory | Generic | Kobold Quarterly #14 |
Simulating Game Reality | Theory | Generic | Kobold Quarterly #15 |
The Ring of Rule-Breaking | GM Advice | Generic | Kobold Quarterly #16 |
The Value of the Monstser | Theory | Generic | Kobold Quarterly #17 |
Explaining the Inexplicable | GM Advice | Generic | Kobold Quarterly #18 |
Balance-Free Bonuses | Background: Group | Generic | Kobold Quarterly #19 |
The Power of the Game Master | Theory | Generic | Kobold Quarterly #20 |
The GM's Influence on Character | Theory | Generic | Kobold Quarterly #22 |
Different Kinds of World Building | Theory | Generic | Kobold Quarterly #23 |
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