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Tactical advice for players and game mechanics for GMs for four situations: Sailing ships, gypsy camps, and carriage chase.
This article is contained in EN World Player's Journal #1.
Linked Columns |
The Adventurer's Guide to Surviving Anything
Article Title | Type | System | Issue |
The Adventurer's Guide to Surviving Anything![]() |
Other Rules | d20 3.5 | EN World Player's Journal #1 |
The Adventurer's Guide to Surviving Anything, Part II | Other Rules | d20 3.5 | EN World Player's Journal #2 |
The Adventurer's Guide to Surviving Anything, Part III![]() |
Other Rules | d20 3.5 | EN World Player's Journal #3 |
The Adventurer's Guide to Surviving Anything | Other Rules | d20 3.5 | EN World Gamer #1 |
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