Rating: [ 4.71 / 10.00 ]
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A short piece of advice on incorporating super-science is followed by the meat of the article: A number of super-tech items statted for Pathfinder: Force field, freeze orb, healing patch, construction, ray gun, freeze ray gun, shrink ray gun, shock baton, and the visor of heat vision; as well as a new feat (craft super science items).
This article is contained in Gygax #2.
Linked Columns |
The Kobold's Cavern
Article Title | Type | System | Issue |
Orders of the Knights Incorporeal | Background: Group | 13th Age 1 | Gygax #3 |
Savage Charms and Monstrous Fetishes | Other Rules | Pathfinder 1 | Gygax #3 |
Magical Miscellany | Stats: Items | Adventure Game Engine 1 | Gygax #1 |
An AGE of great inventions | Editorial | Adventure Game Engine 1 | Gygax #1 |
Scaling combat feats for Pathfinder | Other Rules | Pathfinder 1 | Gygax #1 |
Super-science in fantasy games | Stats: Items | Pathfinder 1 | Gygax #2 |
Dueling through the AGEs | Other Rules | Adventure Game Engine 1 | Gygax #2 |
Lost wonders of Caelmarath | Background: Setting | Adventure Game Engine 1 | Gygax #2 |
Ed's Effulgent Euphuism | Other Rules | 13th Age 1 | Gygax #4 |
Melee Masters | Other Rules | 13th Age 1 | Gygax #4 |
Antipaladin | Stats | Pathfinder 1 | Gygax #5 |
Spell mastery | Stats | Pathfinder 1 | Gygax #5 |
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