Rating: [ 5.31 / 10.00 ]

Game Info

Title  Traveller Adventure 2: Prison Planet
Author  Gareth Hanrahan
Book Type  Adventure
Rank: [ 731 / 5958 ]
Genre  Science Fiction
Setting  Charted Space
Other Tags 
Series 
Edition Info  Mongoose Publishing (2009)
Stock: 3812
ISBN: 978-1-906508-21-0
System  Traveller / Mongoose
Parent: [ Traveller ]

Game Summary

At some point in time, every Games Master will need this adventure – after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line ...

Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different lists of guards and in-mates, Prison Planet can even be used more than once with the same group of players (for those who do not learn the first time around ...), and promises several sessions of tense, fraught challenges where the players find themselves cut off from the rest of society.

Game Editions

Notes on This Edition
128 pages.

Game Editions

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# Title System Publisher Released Stock Status
1 Traveller Adventure 2: Prison PlanetTraveller / Mongoose 1Mongoose Publishing 2009 3812 ---

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Comments & Reviews

Selected User Comments

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Rating User Comments
6 / 10mushodI actually liked this more than the 6-rating might suggest, but it loses marks for multiple examples of carelessness ranging from multiple typos to more serious errors, flaws in adventure design, and obvious omissions that anyone running this will have to add in. The core campaign is an update and revision of the original Classic Traveller adventure Prison Planet. To this core, Gareth Hanrahan adds half a dozen adventures set in the prison. This would help make the whole campaign a more fun than I recall the original being. Except that the adventures are a mixed bag ranging from the very good (Machines of Loving Grace, with CARL clearly inspired by HAL in 2001: A space Odyssey), through the solid but uninspired (Alien Legacy is essentially another Traveller dungeon crawl looking for Alien artefacts)) to the flawed in execution (New Blood, particularly the prison brawling scene which is poorly executed) to the outright ludicrous (Powerplay, which involves so many ridiculous decisions by the main antagonist, the whole thing needs rewriting from the ground up). Given that the characters might expect to spend a number of game years on the planet, more detail of the planet might also have been helpful. Even if a lot of referees will probably have to move the location to another suitable planet, that (currently missing) detail could have been copied across (which is exactly what Hanrahan did with the currently available planetary details when moving the location from a planet in The Solomani Rim sector to one in the Spinward Marches). Similarly the encounter details outside the prison itself are very sketchy and will need developing by anyone who runs this. Given the complexity of the prison setting itself, involving around 100 NPCs and adventures intended to run in parallel with each other, this is not a campaign for an inexperienced referee. All that said, the core of the setting is solid and pleasingly sandboxy and I can see referees putting in the work to make this work, as it meets a need for dealing with Travellers who take a trigger-happy, legally-flexible, murder-hobboing approach to roleplaying.
8 / 10FlexiAre your PC's acting like trigger-happy, laz gun wielding psychopaths? Do they prefer slaughter to role playing? Strip them of their hi-tech arsenal and send them to Tarkwall prison! Memorable list of characters to 'interact' with! A unique and enjoyable adventure.

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