Game Info

Title  The Imperial Age: Advanced Class -- Gentleman Scientist
Author  Walt Ciechanowski
Book Type  Other Rules
Rank: [ 1322 / 2673 ]
Genre  Steampunk
Setting  Victorian Era
Other Tags 
Series 
Edition Info  Adamant Entertainment (2008 PDF)
Stock: 4117
System  d20 Modern
Parent: [ d20 ]

Game Summary

From the publisher:
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.

From reanimating corpses to invisible men, the Gentleman Scientist is a staple of the Victorian literary genre. These reclusive inventors work tirelessly in their laboratories to unlock secrets of science that humanity has yet to discover and make practical applications with them.

While the inventions of literary Gentleman Scientists are ostensibly rooted in scientific principles, in truth they are often just as mysterious and unexplainable as the magical arts. For example, the process that transformed Dr. Jekyll to Mr. Hyde is explained as an exotic drug, but in truth it is a magical potion. With that in mind, the marvellous inventions of the Gentleman Scientist advanced class are derived from the F/X abilities found in the core book. This serves two goals. First, it provides a ready reference and inspiration for new inventions. Second, it allows the Game Master to introduce F/X abilities into a campaign without including magic or psionics.


This game is also contained in The Imperial Age Omnibus.

Game Editions

Notes on This Edition
13 pp, $3.00

Game Editions

Edit Edition ]
# Title System Publisher Released Stock Status
1 The Imperial Age: Advanced Class -- Gentleman Scientist PDFd20 Modern 1Adamant Entertainment 2008 4117 ---

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