Game Info
|
Game Summary | [ Edit Main Info ] |
From the publisher:
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.
From reanimating corpses to invisible men, the Gentleman Scientist is a staple of the Victorian literary genre. These reclusive inventors work tirelessly in their laboratories to unlock secrets of science that humanity has yet to discover and make practical applications with them.
While the inventions of literary Gentleman Scientists are ostensibly rooted in scientific principles, in truth they are often just as mysterious and unexplainable as the magical arts. For example, the process that transformed Dr. Jekyll to Mr. Hyde is explained as an exotic drug, but in truth it is a magical potion. With that in mind, the marvellous inventions of the Gentleman Scientist advanced class are derived from the F/X abilities found in the core book. This serves two goals. First, it provides a ready reference and inspiration for new inventions. Second, it allows the Game Master to introduce F/X abilities into a campaign without including magic or psionics.
This game is also contained in The Imperial Age Omnibus.
Game Editions | [ Add Edition ] |
Comments & Reviews |
Main Series Listing |
The Imperial Age Advanced Classes: | [ edit ] |
# | Title | Rating | Rank |
1 |
The Imperial Age: Advanced Class -- Alienist
![]() |
5 | 9568 |
2 |
The Imperial Age: Advanced Class -- Monster Hunter
![]() |
5 | 8436 |
3 |
The Imperial Age: Advanced Class -- Scientific Detective
![]() |
5 | 9374 |
4 |
The Imperial Age: Advanced Class -- Gentleman Scientist
![]() |
5 | 11663 |
Overall Series Listing |
The Imperial Age: | [ edit ] |
Your Thoughts