Article Info

Column  Getting Started
Title  Getting Started
Author  R.E.B. Tongue
Book Type  GM Advice
Genre  Fantasy
Setting  Generic
Series 
System  D&D / Basic 0
Parent: [ D&D / OSR ]

Article Summary

Continues with how to develop a campaign world. Define cultures, languages, nearby civilizations, religion, and history.


This article is contained in OD&DITIES #7.

Linked Columns

Getting Started
Article Title Type System Issue
Getting Started: Part One GM Advice D&D / Basic OD&DITIES #1
Getting Started: Part Two GM Advice D&D / Basic OD&DITIES #2
Getting Started GM Advice D&D / Basic OD&DITIES #6
Getting Started: Part Two GM Advice D&D / Basic OD&DITIES #3
Getting Started GM Advice D&D / Basic OD&DITIES #4
Getting Started GM Advice D&D / Basic OD&DITIES #5
Getting Started GM Advice D&D / Basic OD&DITIES #7
Getting Started GM Advice D&D / Basic OD&DITIES #8

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