Article Info
|
Article Summary | [ Edit Article Info ] |
The third and final piece on building a campaign world, this one focused on working in adventure hooks. Figure out at what level you want to stop, the goal of the campaign in a paragraph, develop the different stages of the plot and tie them to the PCs' advancement, then design. Includes a wilderness map of the example setting, the Province of Tauron.
This article is contained in OD&DITIES #8.
Linked Columns |
Getting Started
Article Title | Type | System | Issue |
Getting Started: Part One | GM Advice | D&D / Basic | OD&DITIES #1 |
Getting Started: Part Two | GM Advice | D&D / Basic | OD&DITIES #2 |
Getting Started | GM Advice | D&D / Basic | OD&DITIES #6 |
Getting Started: Part Two | GM Advice | D&D / Basic | OD&DITIES #3 |
Getting Started | GM Advice | D&D / Basic | OD&DITIES #4 |
Getting Started | GM Advice | D&D / Basic | OD&DITIES #5 |
Getting Started | GM Advice | D&D / Basic | OD&DITIES #7 |
Getting Started | GM Advice | D&D / Basic | OD&DITIES #8 |
Comments & Reviews |
Your Thoughts