Article Info

Column  Getting Started
Title  Getting Started
Author  R.E.B. Tongue
Book Type  GM Advice
Genre  Fantasy
Setting  Generic
Series 
System  D&D / Basic 0
Parent: [ D&D / OSR ]

Article Summary

The third and final piece on building a campaign world, this one focused on working in adventure hooks. Figure out at what level you want to stop, the goal of the campaign in a paragraph, develop the different stages of the plot and tie them to the PCs' advancement, then design. Includes a wilderness map of the example setting, the Province of Tauron.


This article is contained in OD&DITIES #8.

Linked Columns

Getting Started
Article Title Type System Issue
Getting Started: Part One GM Advice D&D / Basic OD&DITIES #1
Getting Started: Part Two GM Advice D&D / Basic OD&DITIES #2
Getting Started GM Advice D&D / Basic OD&DITIES #6
Getting Started: Part Two GM Advice D&D / Basic OD&DITIES #3
Getting Started GM Advice D&D / Basic OD&DITIES #4
Getting Started GM Advice D&D / Basic OD&DITIES #5
Getting Started GM Advice D&D / Basic OD&DITIES #7
Getting Started GM Advice D&D / Basic OD&DITIES #8

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